﻿#pragma once
#include"Camera.h"
class PerspectiveCamera :public Camera {
public:
	PerspectiveCamera(float Fovy,float A,float N,float Far);
	~PerspectiveCamera();
	glm::mat4 getProjectMatrix()override;
	void scale(float deltaScale)override;
private:
	float mFovy = 0.0f;
	float mAspect = 0.0f;
	float mNear = 0.0f;
	float mFar = 0.0f;
};